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Payday 2 custom weapons
Payday 2 custom weapons









payday 2 custom weapons

The path will be guis/dlcs/ texture_bundle_folder/textures/pd2/mods/icons/weapons/ id. You'll still have to create the global value through GlobalValueModuleįolder to contain the icon. Optional parameter that is only needed if custom weapon is using incorrect hold animation - In most cases ID is same as used in based_onįor packs of mods, a global id assigned to all. ID of weapon base that the custom weapon will be based on Optional localization ID for the description of the gun. You'll need to localize it using LocalizationModule Optional localization ID for the name of the gun. Many values are optional if their based on weapon already defines them and you don't wish to change them.

payday 2 custom weapons

The name of the module you use as the meta of the module definition is 'WeaponMod' or 'WeaponModModule' if _force_search is set to true in the module definition. The module is inherited from ItemModuleBase.

payday 2 custom weapons

You should read this to understand some things about the XML files in BeardLib. This info here is mostly based of his template. Thanks Pawcio for pretty much all of this info.











Payday 2 custom weapons