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The scimitar star wars
The scimitar star wars











the scimitar star wars

Using the images, I slowly made my way through duplicating the template, entering in the data and importing the. It has maneuverability somewhere between that of a TIE Interceptor and an X-Wing, more armament than a TIE Bomber, and the ability to fly well in an atmosphere. I took these values and entered them into a template. One of the first new starfighters commissioned by the Empire after the Battle of Endor, the Scimitar Assault Bomber was developed by Captain Tomax Bren of the infamous Scimitar Assault Wing, hence the fighter's name. Using excel, I automated the sums to generate times for all 60 frames to start and end.

the scimitar star wars

Once happy with it I had to calculate how much time each frame would be, because time in CUE is represented as a number between 0 and 1, I ended up with a value of. I frequently took the image to Gamemaker 8.1 and used the sprite sheet function to check on the animation. I wanted a 30fps animation over 2 seconds. I first started designing it in photoshop, representing each key on the keyboard as a pixel, meaning that my canvas for each frame (without the grey border) is about 24 pixels by 7 pixels. I thought it might be nice at the end of this post to show you a bit of the process that went into creating the 'Duel' mode.













The scimitar star wars